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This interactive “Soundscapes” project was programmed in C++ on the Arduino Uno, and was (to my great excitement) installed at the Museum of Contemporary Art in Chicago during a “Tuesday Evening” event.
Our soundscapes were a series of visually responsive processing scripts that collected live audio feeds from arduino sensors planted around the city, and used the resulting audio to generate an interactive experience. Each live audio feed location was interpreted, and then generated pulsating circles of light depending on length and loudness of the collected sounds. These were mapped onto a hand painted representation of the land mass around us (Chicago and the surrounding suburbs)
Fun fact - the area right outside my apartment, where I planted my arduino microphone, was the loudest. Out of everywhere we mapped in the entire city…. lol.
This show was curated by Eric Leonardson, in collaboration with Lindsey French.
This interactive “Soundscapes” project was programmed in C++ on the Arduino Uno, and was (to my great excitement) installed at the Museum of Contemporary Art in Chicago during a “Tuesday Evening” event.
Our soundscapes were a series of visually responsive processing scripts that collected live audio feeds from arduino sensors planted around the city, and used the resulting audio to generate an interactive experience. Each live audio feed location was interpreted, and then generated pulsating circles of light depending on length and loudness of the collected sounds. These were mapped onto a hand painted representation of the land mass around us (Chicago and the surrounding suburbs)
Fun fact - the area right outside my apartment, where I planted my arduino microphone, was the loudest. Out of everywhere we mapped in the entire city…. lol.
This show was curated by Eric Leonardson, in collaboration with Lindsey French.